Kickstarter Weekly – March 27, 2014

27 03 2014

Well another week has come and nearly gone, and here we are again with another set of Kickstarter Campaigns that have caught our attention. We think they’re worth taking a quick look at, so we’re going to do that now!

Featured Campaign!

BlindBoard Games: Now Blind Accessible – 64 Oz. Games

64 Oz. Games has developed an ingenious method for making board games accessible for players who are blind. By using an embossing machine and embossing a plastic sticker that adheres to card sleeves, player mats, etc. they will be able to make sets of sleeves which will make popular games accessible and readable for players who are blind. They’ve also developed a way to use QR codes to read large amounts of text on cards through technology already available to the sight impaired. This is a very large undertaking, and a very noble one at that. 64 Oz. Games isn’t the only publisher that is doing their part to make their games accessible, but there is a long list of heavy hitters in the gaming industry who officially support this project. Including: Stonemaier, Rio Grande, Plaid Hat, Minion Games, Crash Games, Indie Boards & Cards and many many more!

The rewards for this campaign are a little unique, but for $25 you can get a copy of Yoink! a tactile micro game, OR a set of braille card sleeves for a “small” game. You can choose from Coloretto, The Resistance, Tichu (1 Deck) or Love Letter (With plastic reference sheets).

The campaign is nearly funded and it ends on April 24. You can check out the full details of the campaign right here.

 

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What Makes a Game Great?

26 03 2014

Gold DiceWe spend a lot of time here on TOG critiquing games. Every day brings a new batch of games to this great hobby, and we get to analyze what’s good and what’s not. We’ve spent the last nearly two years telling you what we like about games–well, at least Jeremiah has, anyway… Now we want to hear from you.

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Fear Is the Mind-Killer: A Review of Forbidden Desert

25 03 2014

DesertCoverdBy Firestone

The storm is relentless—making movement, visibility, and clear thought impossible. The water is nearly gone, but so are you. You decide to drain the last of it, but just before you put the bottle to your cracked lips you see a dark outline through the sandstorm. A cave!

Forbidden Desert is the follow-up to Matt Leacock’s hit cooperative game Forbidden Island. Is it just the same game with a new setting? Or is there something more to explore here…?

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Fantasy Flight Brings Us a New LCG: Warhammer 40K

24 03 2014

WH40KCoverThe LCG model must be paying off for Fantasy Flight because they’ve just announced a brand-new one…

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Kickstarter Weekly–March 21, 2014

21 03 2014

Here we go, folks! We’re going to jump right in this week with a handful of Kickstarter Campaigns we think you should take a good look at! Without further delay here’s our….

Featured Campaign!

pirate denPirate Den – The Gamesmith, L.L.C.

Why? Because pirates! Pirate Den is a bluffing/risk-management game that will have players backstabbing, looting, and, well…being generally untrustworthy as they try to grab as much loot as possible. Pirate Den is designed by TapleTop producer Boyan Radakovich, and is ready to roll. Funding through Kickstarter will simply help cover getting the game to print and helping it hit shelves on time! This one looks like a good bit of piratey fun!

The campaign ends April 10, and you can get your own copy for a pledge of $25! You can see all the details, right here!

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Commemorate D-Day with a New Memoir ’44 Expansion

20 03 2014

MemoirDdayBy Firestone

Days of Wonder released Memoir ’44 nearly 10 years ago–on the 60th anniversary of the D-Day invasion of WWII. On their 10th anniversary, and the 70th anniversary of D-Day, they’re releasing a new expansion for their hit game.

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One Night Ultimate Werewolf–A Double-Take Review

19 03 2014

OnenightCoverWerewolf (or Mafia) is a classic party and youth group game. But it has its problems: Sometimes people get carried away with the backstory, so it takes forever. Sometimes people have a “boring” role, so don’t really have much to do. And finally, people are eliminated from the game, so they get to sit out and wait. But what if you could eliminate those problems, and boil the game down to its essence and play for just one night? What if…?

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