Fantasy Flight Brings Us a New LCG: Warhammer 40K

24 03 2014

WH40KCoverThe LCG model must be paying off for Fantasy Flight because they’ve just announced a brand-new one…

The new game is Warhammer 40,000: Conquest, by designer Eric M. Lang. It’s a 2-player game that has you in the position of warlord fighting for control of a sector.

According to the press release:

WH40KGame“Planet cards are arranged in a row between the players at the beginning of the game, and the planet farthest to the left of the starting player is the first planet. Each round, you or your opponent will clash at the first planet, and the victor will capture the first planet. Capturing planets is your ultimate goal in Warhammer 40,000: Conquest, as is explained further below.

You deploy units to establish your faction on planets across the sector and increase your warlord’s armies. Army units deploy to planets to establish your command of a world and do battle for your victory. Only the first planet in the row is eligible for capture each round, but you must carefully consider every planet. By deploying to other planets, you take the first step in securing them for future domination. After you and your opponent deploy, you bring your warlord’s might to bear against one planet by secretly selecting your choice on a servo-skull dial.”

It sounds like you’ll be balancing your ability to capture a planet now with the ability to capture one in the future. Over play one of them, and your opponent can snatch the victory from you.

There are going to be seven distinct factions you can choose from: “You can lead the warriors of the Adeptus Astartes in glorious combat or command the combined forces of the Imperial Guard. Take on the role of an Ork boss and drive your Waaagh! to unlimited savagery, or devote yourself to the dark powers of Chaos. Tailor your fate as the Eldar, expand your empire as the Tau, or strike from the shadows with the Dark Eldar. No matter whom you choose, your goal remains the same: conquer the Traxis sector in the name of your people!”

WH40KCardsThere will be plenty of opportunity for deck-building, and you craft your deck around a warlord and his eight signature squad cards. After that there are some restrictions based on the different factions.

The game will retail for $40 and be available in the third quarter–with non-random expansion decks soon to follow…

Thanks for reading! Are you excited about this release? Dreading the hit your wallet will take? All of the above?

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3 responses

24 03 2014

I’m really psyched about this game. I love LCGs. I love 40K, but never took the plunge into the tabletop game (I just stuck with the PC games). This will be a nice fit and might just drag me away from the Lord of the Rings LCG.

I will be interested to see how they do the expansion packs, though; will we have the ‘monthly’ packs with cards for each of the seven expansions, or will they be focused on just a few factions? Will they do like AGOT and spread it around, and then have big box expansions for particular factions? I’m intrigued to find out!

24 03 2014

I was wondering the same thing. That’s a lot of groups to cover. I suppose Android: Netrunner has seven factions, too (4 Corp and 3 Runner), but since there are two distinct sides within those seven, it doesn’t feel like that many. The chart on the FF press release shows a sort of ‘color wheel,” and only factions near your core faction can be used in deck-building. That further complicates the expansion pack releases, I would think.

All that to say: I agree with you! I’ll be interested to find out how they handle it. Thanks for commenting!

24 03 2014

Man, I wish FFG would space out their LCGs. I’m still trying to get caught up on Netrunner! I really enjoy the LCG model and this looks like a natural fit and should be a good game from Eric M. Lang.

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