Voodoo Island–A Preview

22 04 2014

VoodooCoverA few weeks ago The Flux Capacity sent me a prototype of their new game, Voodoo Island. There are multiple modes of play in this little tile-laying game, but I was sent the rules for the 2-player game. So what did I think? I’m glad you asked…

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Bullfrogs–A Double-Take Review

10 04 2014

Jeremiah was a bullfrog,

was a good friend of mine!
Never understood a single word he said,
but I would help him drink his wine!

– Three Dog Night

Bullfrogs CoverIn Bullfrogs players take command of their frog forces in a battle for supreme power and control of the pond! Bullfrogs is a tactical area-control game with a constantly changing game surface. So how does one control an army of frog forces and reign over the pond? Glad you asked; let’s jump in!

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oddball Aeronauts–A Double-Take Preview

12 02 2014

oddballlogoYou’re at the doctor’s office. Or the DMV. (Shudder…) Or in line at at amusement park. Or waiting to buy tickets to a Radiohead concert. You’re bored. You don’t have a surface to play a game. But you have the sudden urge to battle it out for pirate-like supremacy of the air. What will you do?! I have just the thing…

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Draco Magi–A Double-Take Preview

30 01 2014

cover“A dragon lives forever, but not so little boys. Painted wings and giant rings make way for other toys. One grey night it happened, Jackie Paper came no more, and Puff that mighty dragon, he ceased his fearless roar.”

– Peter, Paul & Mary

Over the past several weeks, we’ve seen an influx of 2-player games come our way, and today’s review is yet another one. Draco Magi is a 2-player battle as the Gold and Green factions seek to claim the recently vacated throne, and become the Dragon King… errr… that is, Draco Magi. Let’s take a look!

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Emu Ranchers—A Double-Take Review

13 12 2013

emuThe poor, misunderstood emu. Large. Flightless. Tiny little wings. They’ve been overshadowed by the ostrich, and out-cuted by the kiwi. But you—YOU—see the emu for what it really is: $!

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The Duke—A Double-Take Review—Plus a Video Review!

18 10 2013

DukeCoverThere have been some famous Dukes over the years. First we’ve got John Wayne—an iconic and larger-than-life figure. Then we have the Dukes of Hazzard. I can’t overstate the influence that show had on me as a kid—there’s nothing I looked forward to more during the week than Friday night with The Dukes. Now there’s a new Duke on the scene—a board game from Catalyst Game Labs. Can it possibly live up to history’s Dukes? Let’s find out!

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Abstract Distraction—A Review of Yinsh

4 09 2013

yinshBy Firestone

A few months back I reviewed Zertz, which is part of Project Gipf—a group of highly regarded abstract games by designer Kris Burn. In today’s review we set our sights on perhaps the most accessible game in this series: Yinsh.

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Fluxx: The Board Game—A Double-Take Review

5 08 2013

FluxxWe adore chaos because we love to produce order.” ~M.C. Escher

Looney Labs has turned their hit card game into a board game. Is it as chaotic as the card game? Is it completely different? Will Firestone actually like this game?! Let’s find out!

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Incredibrawl—A Double-Take Review

16 07 2013

incredibrawlToday we’re taking a look at Incredbrawl, the slick-looking family/casual/gamer card game from Vision 3 Games.

In Incredibrawl each player (2-4) is given an identical deck of cards featuring characters from three different types: Natural, Physical, and Energy. They then duke it out in a battle for ultimate glory (or at least 10 glory, the game’s VP system) to see who comes out on top of this Incredibrawl!

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Guile—A Double-Take (P)Review

5 07 2013

guilecoverIs 2013 the year of the tiny card game? I dunno, but we’ve already seen some corkers in the form of Coup and Hanabi. The guys at Terra Nova Games sent us a preview copy of their new Kickstarter project Guile, and we’re here to give you our impressions.

Please note: The copies we reviewed were preproduction prototypes. Artwork, rules, and…well, everything might change before the final game is released. This review is based on what we received, with the understanding that tweaks (minor or major) may happen.


8 Knight cards—four of Arthur and four of Mordred

10 Influence cards—three 1’s, three 2’s, two 3’s, and two 4’s

1 Cycle card

1 Turn card

3 Victory cards

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